Corona Renderer 5 hotfix 2 for Cinema 4D R14-R21/3DS MAX 2013-2021

Corona Renderer 5 hotfix 2 for Cinema 4D / 3DS MAX

Corona Renderer 5

Modern advanced high performance renderer for 3ds Max, Cinema 4D, and other platforms

Corona Renderer 5 for Cinema 4D From the development of the Corona Core, this version brings a focus on optimizations, saving memory for displacement, and memory and render times for caustics – and from the Cinema 4D specific side, there are also a great many improvements, including multiple skies for use in LightMix, the addition of the Select Material, Select Shader and MultiShader, greatly improved handling of proxies, and more

Corona Renderer 5 for 3ds Max! This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.

What is new in Corona Renderer 5

  • 2.5D Displacement offers significant savings to memory usage
  • Optimizations to caustics results in memory savings and faster rendering
  • Greatly improved handling of Corona Proxies, which can now include animation, and have better handling of large numbers of proxies that use the same data
  • Multi Shader added, to allow randomizing colors or textures between objects or sub-objects
  • UVWRandomizer updated to include the Mesh Element mode (to allow randomization across sub-objects) and Object buffer ID mode
  • Select Shader and Select Material added, allowing an object to store multiple shaders or materials (you can think of it as like a self-contained “mini-library” that the object stores with itself)
  • Corona Sky object replaces the Corona Sky tag, allowing multiple environments in LightMix, and use of any shader as environment lighting
  • And of course lots of quality of life improvements, bug fixes, and UI improvements!


  • Corona Renderer is entirely CPU based (with optional GPU denoising; requires a compatible NVIDIA GPU)
  • Offers unbiased and biased rendering
  • Commercially available plugin works with 3ds Max and Cinema 4D
  • ARCHICADBlender, and Standalone versions are in development or available as free alpha versions

Hardware Requirements

  • For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
  • To use our optional Fast Preview Denoiser (NVIDIA OptiX), you need an NVIDIA GPU with Maxwell or newer architecture and the newest GPU driver. Not all mobile GPUs are supported.
    Note: this  denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
  • There are no further specific hardware requirements.

Software Requirements

  • Autodesk 3ds Max x64 version 2013-2021[note]
  • 64-bit Microsoft Windows (7, 8, 8.1, 10)
  • Installation requires administrator privileges
  • Distributed rendering also requires matching Backburner version

Note: Corona Renderer officially supports 3ds Max 2018-2021.
Corona Renderer will also install and run under 3ds Max 2013-2017
and should work as expected; however, support for these versions
is unofficial as we cannot test Corona Renderer under versions
prior to 3ds Max 2018, due to Autodesk licensing restrictions.

  • 64-bit MAXON Cinema 4D R14-R21
  • 64-bit Microsoft Windows (7, 8, 8.1, 10) or macOS (10.7 or newer)
  • Installation requires administrator privileges
  • 64-bit Microsoft Windows (7, 8, 8.1, 10)
  • To ensure smooth operation and best performance of our Fast Preview Denoiser (NVIDIA OptiX), please make sure you are using the newest driver available for your graphics card. The drivers can be downloaded from

Download Corona Renderer 5

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Corona Renderer 5 hotfix 2 for Cinema 4D R14-R21

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Corona Renderer 5 hotfix 2 for 3DS MAX 2013-2021

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Corona Renderer 2.0 Material Library

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